Table read
The script is read aloud in the browser, with a voice for each character.
Bring the screenplay. SolidMeta plans the shots, draws the storyboard, keeps every character's look and cuts it in Studio: 9:16 episodes for the phone, or the film for the big screen. For directors, producers, previs teams and small studios.
Screenplay, FDX, Fountain or an idea
Microdramas are vertical series told in episodes of one to two minutes, each opening on a hook and ending on a cliffhanger. SolidMeta takes one from the episode plan to the 9:16 cut, with the same cast in every episode.
A season laid out as episodes of 60 to 120 seconds, each with a hook in the first seconds and a cliffhanger in the last. Write it episode by episode.
Bring a feature, a pilot or a short. Loom splits it into episodes, ends each one on a turn and keeps every character in the Story Bible.
In Studio, the agent recuts your shots and footage into episodes, reframes them to 9:16 and exports each one at 1080 × 1920.
Works today: shots made at 9:16, vertical edits cut in Studio and exported at 1080 × 1920, and one cast from episode to episode.
Each step works from the one before it, and they stay in step both ways. Change the script and the storyboard follows. Trim a shot in Studio and the storyboard gets the new length.
Write in Loom, or import Final Draft, Fountain or a screenplay PDF. Scenes, characters and places are read from the script, and the cast goes into the Story Bible.
Plan shots breaks a scene into shots, each with its framing, camera move and screen time. Draw frames in a hand-drawn, graphic novel or cinematic look. Every take of a frame is kept.
Open a scene on a board. Each shot becomes a Scene node with its first and last frame, wired into a Video Gen. Loom lays out the rows and keeps them in step with the storyboard.
The shots land in Studio in story order, with the voices on a Dialogue lane. Trim a clip and its new length goes back to the storyboard. Export renders the film as an MP4 into your project.
Send the cut as a delivery, with a Job ID and an expiry date. Roles decide who can see it, review it and download it, and you can see who opened it.
The script is read aloud in the browser, with a voice for each character.
Play the storyboard at its real timing, with transitions and the voiced dialogue.
A read of the whole scene points out what does not match from one shot to the next.
Each character has one entry in the Story Bible: a portrait, a turnaround, their looks and how they speak. Frames and video shots are made from that entry, so the Keith of scene 1 is the Keith of scene 19, and of every episode after it.
Set the shot once: framing, angle, move, lens and light. The storyboard, the board and every video model read the same camera. Change the video model and the shot stays as you set it.
A good clip with one bad second. Say what is wrong and roughly when. Fix what's wrong finds the moment and re-makes only that stretch, on a Fix lane above the clip. The sound keeps playing underneath.
Start “Turn a story into a film” with a premise, or with a story you already have in Loom. The agent writes the screenplay, casts it, plans and draws the shots, voices the dialogue, animates the shots and cuts the film in Studio.
Making a game instead? “Game characters from a story” casts the story and builds each character and key prop as a game-ready 3D model (GLB).
Loom is where the story is written: the screenplay editor, the Story Bible, the beat board and the storyboard. A writer can start there free. When the script is ready, the production team picks it up in the same project.
Shorts, series and previs, each made from a script in one workspace.
A vertical clip made in SolidMeta.
From the screenplay to the exported cut.
The animatic next to the animated shots.
The same cast from episode to episode.
Plans come with a monthly generation allowance and a cap you set. Estimate a run before you start it. AI content production comes in at up to 80% lower cost than traditional CG production, by our estimate for a typical shot.
Final Draft (FDX), Fountain, screenplay PDF, DOCX, Scrivener and plain text. You can also start from an idea and let the agent write a short screenplay.
No. Storyboard one scene while you write the next. When a scene changes, Sync with script brings its shots back in line.
Each character has a Story Bible entry with a portrait, a turnaround and their looks. Frames and video shots are made from that entry. Lock a face, and every frame drawn after it keeps that face.
Veo, Seedance, Wan and others, picked per shot. They all take the same camera settings, so a new model gets the same shot.
Yes. Play the storyboard as an animatic with its timing and the voiced dialogue, or animate the shots. With the agent, you choose at the checkpoint.
In Studio, Fix what's wrong re-makes only the stretch you describe and lays it on a Fix lane. Re-voice characters gives each character one voice across clips. You can also add a voiceover and clean up the sound.
Yes. The agent workflow “Game characters from a story” builds each character and key prop from the Story Bible as a game-ready 3D model (GLB).
Workspace roles decide who can open the project. A cut leaves as a delivery, where roles decide who can see it, review it and download it.
The vertical part works today: make shots at 9:16, then cut and export a 1080 × 1920 edit in Studio, with the same cast in every episode. The microdrama template in Loom, turning a screenplay into episodes and the agent recut are coming.
In our cloud, in a private cloud, on-prem or air-gapped.
Start with one scene. Storyboard it, cast it and cut it, then do the next one the same way.
Screenplay, FDX, Fountain or an idea